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Toy Kite Software releases iSamurai: Critical Strike for the iPhone

Oct 13, 2009 - Toy Kite Software today is pleased to announce iSamurai 2.0: Critical Strike, the new tactical version of their "sword fight anywhere" game for the iPhone and iPod Touch. In celebration of this release, Toy Kite is announcing the iSamurai video competition with 10 prizes including a new iPod Touch. iSamurai is a two-player sword fighting game where players swing their iPhones or iPod Touches like swords.


iSamurai Bluetooth released for iPhone and iPod Touch

Jul 10, 2009 - California based Toy Kite Software today released iSamurai Bluetooth, the new version of their action/simulation sword fighting game for iPhone and iPod Touch. iSamurai is the first Wii-like game for the iPhone, and now using Apple's recently released 3.0 software, it is one of the first multiplayer games that can be played anywhere over Bluetooth. In iSamurai, players attack and defend with their iPhones, slashing and blocking their way to victory against their friends.


iSamurai Lite, the free version, released for iPhone and iPod Touch

Jun 16, 2009 - California based Toy Kite Software has released iSamurai Lite: Two-Player Sword Fight, the free version of their Wi-Fi sword fighting game and simulation for iPhone and iPod touch. iSamurai Lite is a real-life sword-fighting game, where two players use their iPhones as swords, slashing and blocking to attack and defend. Attacks are interpreted by the iPhones in real-time and immediately registered by both iPhones as successful or blocked.


iSamurai: Two-Player Sword Fight released for iPhone and iPod Touch

Jun 11, 2009 - California based Toy Kite Software is delighted to introduce iSamurai: Two-Player Sword Fight, their new Wi-Fi sword fighting game for iPhone and iPod Touch. Developed specifically to leverage the iPhone's accelerometers and networking capabilities, iSamurai is an interactive sword-fighting game, where the two players slash, thrust, and block each other with their iPhones. Attacks are interpreted by the iPhones in real-time and immediately registered by both iPhones as successful or blocked.