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MoltenVK brings Vulkan to iOS and macOS

Jul 25, 2016 - The Brenwill Workshop Ltd. announced that they will launch MoltenVK on Wednesday, July 27th, 2016, during the SIGGRAPH conference in Anaheim, California. MoltenVK is an implementation of the Vulkan graphics API that runs on Apple's Metal graphics framework on iOS and macOS. With MoltenVK, game developers get the performance benefits and added debugging and performance tuning capabilities of the Metal framework on iOS and macOS, while maintaining compliance with Vulkan.


MetalGL Now Supports OSX for Low-latency OpenGL ES Rendering Using Metal

Oct 28, 2015 - The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, which seamlessly brings the performance of Metal to OpenGL ES games and applications on iOS, and now OS X. MetalGL unleashes the power of Metal's low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.