Create and train a dance battling clubber in Pocket Clubber: GTL for iOS

in Games (E)

[] New York, New York - App Partner Development is pleased to announce that Pocket Clubber: GTL, their new iOS simulation game, will be available on the App Store on August 30th, 2011. In Pocket Clubber: GTL players get to create and customize their very own Clubber. Then they'll have to take care of him by giving him what every good Clubber needs ... trips to the gym, a nice orange tan, and clean laundry. Once their Clubber is ready for prime time they can take him to The Club and challenge other Clubbers to dramatic dance battles.

To customize their Clubbers players can choose from a variety of clothing styles, hair styles, and accessories in the in-game store. The Clubber will also dynamically respond to how the player takes care of it. If the players don't work out their Clubbers, the Clubbers will get skinny and weak. If they don't go tanning the Clubber will get pale. If they don't do the Clubber's laundry their Clubber will start to emit some unattractive odors. The player has to play 3 mini-games to keep their Clubber healthy.

In the Gym mini-game the player can either hit the bench press or the treadmill. When doing the bench press the player must button mash his way through reps and sets to keep his Clubber looking good. When running on the treadmill the player must use his fingers to keep the treadmill moving while matching the pace of the treadmill's AI. A fit body doesn't come easy!

In the Tanning mini-game the player must activate a series of meters and switches at the right time to give their Clubber the perfect tan. If they're off by too much their Clubber's tan will not look very sweet.

In the Laundry mini-game the player must flick clothes into a series of washing machines. The more shots the player makes the more laundry they do!

Once the player's Clubber is fit, tan, and fresh enough they can go to The Club where they can challenge other Clubbers to epic dance battles. The player can string together a dance routine from 9 different dance animations including the Soldier, Hippity-Hoppity, and of course the classic Fist Pump. First Clubber to dance away their opponents hit points wins cash to spend in the store! Here's a list of the full feature set in Pocket Clubber: GTL.

Customize Your Clubber:
* Choose from an assortment of items
* New items added through our server frequently
* No special currency via IAP

Improve Your Clubber:
* Gym: Do bench presses or hit the treadmill
* Tan: Give your Clubber a nice orange glow
* Laundry: Flick your laundry into the washing machines

Dance Battle:
* Hit The Club to challenge other Clubbers to dance battles
* Choose from 9 different dance moves
* Win battles to earn money

Facebook Integration:
* Sign in to Facebook to see all of your friends' Clubbers
* Take pictures of your Clubbers and post them to Facebook
* Give your Clubber in-game friends so he has a better chance of winning dance battles

Device Requirements:
* IPhone 3GS, IPod touch 3, or IPad
* Requires iOS 3.2 or later
* 19.0 MB

Pricing And Availability:
Pocket Clubber: GTL will be available worldwide exclusively through the App Store for an initial sales price of $0.99 (USD) on August 30th, 2011. If you're interested in getting a sneak peak at Pocket Clubber: GTL please contact us.

Pocket Clubber HD will be available worldwide exclusively through the App Store for an initial sales price of $1.99 (USD) on August 30th, 2011. If you're interested in getting a sneak peak at Pocket Clubber HD please contact us.

App Partner Development, based out of New York City, was founded in 2011 to offer high-quality mobile application development services. Our motto is 'Communication Driven Results' because we believe that the best way to achieve our clients' long term goals is to understand what they hope to achieve. Once we understand that we can then provide our expertise in app development to help them achieve it. Copyright (C) 2011 App Partner LLC. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.


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