RoGame Software Releases Mozart 2.0 for iOS
September 2, 2011 in Music
[prMac.com] Rochester, New York - RoGame Software today is pleased to announce the release of Mozart 2.0 for iOS. Mozart is a program designed to aid in the process of learning how to read music. It does that in form of a game. Once the game is started via the toolbar notes begin streaming from the right side of the screen. These notes have to be identified in the order of their appearance with the current input instrument (i.e. piano). In addition to regular notes there is an array of game characters including bonus notes, flyers, jumpers, bombs, and many more. Once a note gets too close to the clef on the left side of the screen it disappears in a cloud of vapor and the player loses one life point. For each note named in time the player receives one or more points. The further the game progresses the more notes will appear and their range will widen to potentially include many ledger lines above and below the staff as well as accidentals. Once a player has depleted all of his or her lives the game is over and he or she may receive a high score.
In version 2.0 advanced instruments like piano or guitar have been expanded to include positioning and also poll for correct octaves. The guitar instrument for example starts out in first position but begins incrementing position at around level 15. Scale indicators formerly visible throughout the game now become invisible as the game progresses. Accidentals are gradually introduced in the advanced levels and eventually may even include double-sharps and double-flats.
Several kinds of note characters were added in version 2.0. These include key signature switchers, flyers that pass by other notes, super bombs, super jumpers and more. Also new are bonus notes, a super bonus and a new character that restores scale indicators for the current level. An important addition are the new level restart tokens that allow starting a game at a formerly achieved level. When a level restart token is identified correctly a heart shaped icon appears next to the score display with the level number indicated. Additional level tokens acquired in higher levels replace any previous tokens. This feature allows advanced players to keep the game play in the advanced levels of the game.
A new Training Mode was added in Mozart 2.0. In this mode an instrument's position can be pre-defined before starting a new game. Positions remain static throughout the game in Training Mode and an additional option exists to slow down note streaming by 50%. While this may seem to be an option mainly for beginners, many advanced students will find this to be a valuable tool as well. Guitar or bass players might want to brush up on reading in higher positions or or maybe study a new open tuning. Scores obtained in Training Mode are not eligible for the leader-board in order to preserve the competitive nature of the game.
Mozart 2.0 also adds support for left-handed players in the bass, guitar and mandolin instruments and a new column in the leader-board indicating the achieved level. Instruments overall are much more responsive and distinct with many new instrument graphics. The improved game engine, revised scoring and the new non-obtrusive background soundtrack as well as many new animations make the game much more immersive and challenging to play.
Mozart makes the task of learning how to read music enjoyable by immersing the student in a well-designed and challenging game. The didactic advantage to this approach is quite considerable for one because the time spent playing a game is not perceived as "study time" by the player. On top of that, however, the game forces players to identify notes very quickly as the animation progresses, a note changes position or the key signature changes in mid-flight. In version 2.0 the average time a player spends completing a game has more than doubled. At the same time the inclusion of accidentals and instrument positioning has broadened the spectrum of what is learned in the game. Anyone involved in learning or teaching an instrument or music in general will find Mozart to be of great value and most importantly - great fun.
* Very immersive game play
* 2 basic instruments (a, b, c, or do, re, mi)
* 4 advanced instruments (bass, guitar, mandolin and piano)
* Supports movable and fixed Do
* Training mode
* half-speed option
* Alto, bass, tenor, treble clefs
* All major and minor keys
* Adjustable tuning for all string instruments
* Support for left-handed players
* High-quality samples
* Support for sound libraries
* Top ten list
* Academic discounts available
* US English, Chinese, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Spanish and Swedish
* iPhone, iPod touch or iPad
* iOS 4.0 or later
* 23.2 MB
Pricing and Availability:
Mozart 2.0 for the iPhone or iPad cost $9.99 USD (or equivalent amount in other currencies) and is available worldwide exclusively through the App Store in the Music category. Educational discounts as well as a limited number of teacher copies are available.
Mozart 2.0 for iPhone/iPod touch
Mozart 2.0 for the iPad
Purchase and Download
RoGame Software is located in Rochester, NY and provides quality software for iOS and Mac OS X systems. All Material and Software (C) 2011 RoGame Software / All Rights Reserved. Apple, the Apple logo, and Mac are registered trademarks of Apple Computer in the U.S. and/or other countries.