October 17, 2012 in Games (E)
[prMac.com] Omsk, Russian Federation - BSoft & Alex Land today are pleased to announce Q-Joops 1.1 for iOS, an update to their puzzle game that takes the classic, handheld, dexterity game to a new level of difficulty and sophistication. The object is to maneuver the smiling, happy balls into the white holes by tilting the iDevice so that each ball rolls into a hole. Once trapped in the circular depression or hole, the ball remains there permanently. All balls roll and collide realistically, constrained by the edges of the screen.
The first of the 33 levels are fairly easy, but soon players must face stationery black holes and rolling angry balls that swallow up happy balls, and losing any happy ball makes it impossible to complete the level, ending gameplay. Scoring is based on elapsed time to complete a level, and players must successfully complete a level before moving any higher. This new version has been upgraded for compatibility with iPhone 5 and the 5th generation iPod touch and there is also an HD version available for the iPad.
* 33 different levels with increasing difficulty
* Game Center support
* Score depends on time elapsed to complete puzzle
* Sensitivity adjustment
* Cool space themed backgrounds (to see press on eye)
* Cool music
* Full support of a Retina display
* iOS 6.0, iPhone 5 compatible
Glass-topped, rolling-ball puzzles date back to the 1840's. Entertaining, simple, and challenging, these palm puzzles or skill games grew quickly in popularity. The themes of these games reflected the times, and famous games include Pigs in Clover (1890's), The Silver Bullet (1910's), and Mickey Mouse and Superman puzzles (1950's). Q-Joops is played on a variety of game boards depicting interplanetary space travel.
The game-physics engine perfectly simulates 3, 4, 5, or more happy and angry balls rolling freely on the flat game boards. Tilt sensitivity is adjustable in user settings, and most players will opt for maximum. The sound and reaction when they collide suggest the balls are modeled after billiard balls, very hard and perfectly round. All balls being perfectly regular and bound by Newton's laws makes the inability to complete any level more frustrating and challenging. There is no random element; failure or success depends wholly on the player's own dexterity, patience, and determination.
Being purely mechanical, classic rolling-ball puzzles presented one challenge that is absent in Q-Joops. Once a ball was in a hole, it was possible for it to escape during the process of maneuvering other balls. In Q-Joops, happy balls cannot be dislodged once they fall into a white hole (and angry balls are not affected by white or black holes). The presence of one or more angry balls, however, more than compensates for this advantage. Anytime an angry-faced ball touches a happy-faced ball (not in a hole), the happy ball is destroyed, the level ends, and the player must repeat it before proceeding to the next level.
"Q-Joops is a pick-up-and-play game that you won't be able to put down," commented Alexander Lelyakin - game designer. "No one in the world has yet completed all 33 levels. Will you be the first?
* iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch and iPad
* Requires iOS 4.3 or later
* 16.0 MB
Pricing and Availability:
Q-Joops 1.1 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Located in Omsk, Russian Federation, the BSoft team is independent software company founded in October of 2009. BSoft is a young company that develops software and e-books. Alex Land is a design studio, located in Omsk. Copyright (C) 2012 BSoft, Alex Land. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.