December 27, 2012 in Productivity (AF)
[prMac.com] Hamburg, Germany - Gryphos GmbH has released Shaderific version 2.5, a significant update of its OpenGL ES 2.0 shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore.
The update adds support for particle systems with spherical and cubic shape. The number of particles (particle density) can be changed in a range of 1,000 to 100,000 particles without interrupting the rendering loop. The added multitouch support provides shader programs with access to a new uniform array containing the screen coordinates of the respective touches. Furthermore, shader programs can now make use of the whole screen real estate by using full screen mode. This can be very useful to prototype image processing shaders (e.g. texture blending). To really make the whole screen visible and accessible the menu and status bar can be hidden with a double tap on the screen. The new functionality is demonstrated by four new example shader programs included in the update.
Starting shader development can be a difficult and complex task for a beginner. Shaderific smoothes the learning experience dramatically by hiding away a lot of the technical complexity, that way letting the user focus solely on the shaders. 22 built-in shaders are demonstrating fundamental development techniques ranging from basic coloring and lighting shaders to advanced texture shaders with normal and environment mapping. The user can start to experiment with these shaders right away without writing a line of code. Alternatively, shader, object and texture files can be imported via Dropbox to give a maximum of flexibility in creating new custom shaders.
Shaderific streamlines the process of prototyping, testing and debugging shaders immensely by cutting the cord to the personal computer. Whereas traditional shader development requires compilation of the whole graphics application for every change to a shader file, all this is unnecessary now. Since the shaders are edited and compiled right on the iPad, iPhone or iPod no file transfer is needed with a personal computer and a lot of time can be saved. A further strength of Shaderific lies in the possibility to change parameters (uniforms) of the shaders via the settings menu without interrupting the rendering loop. All changes can be examined in real-time and fine-tuning the rendering result is fast and easy.
New features of version 2.5:
* Particle systems with spherical and cubic shape
* Adjustable number of particles between 1,000 and 100,000
* Full screen mode for image processing (e.g. texture blending)
* Hiding the menu and status bar on double tap
* Multitouch support with a new uniform array in the shader programs
* Coordinates for up to 10/5 simultaneous touches on iPad/iPhone
* 4 new example shader programs
* Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad
* Requires iOS 5.0 or later
* 28.4 MB
Pricing and availability:
Shaderific 2.5 is available as a free version and a paid version for $3.99 (USD), or the local equivalent, on the iTunes App Store. Review copies are available upon request.
Founded in 2007, Gryphos GmbH is a small consulting and development company located in Hamburg, Germany. Since 2011 we are focussing on educational and utility software for Mac, iPhone and iPad. The company's other current product is Periodicity for iPod and iPhone, a simple and elegant reminder app for recurring events. Copyright (C) 2011-2012 Gryphos GmbH. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. OpenGL ES and oval logo are registered trademarks of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Products bearing such trademarks incorporate intellectual property that is owned and licensed to others by SGI. All other trademarks are the property of their respective owners.