Get Your Head Around Aperture 1.5 e-Book Released

in Image Editing (E)

[prMac.com] Milpitas, CA - September 18th 2007 - Bagelturf announces availability of the first edition of Get Your Head Around Aperture 1.5 PDF e-book by Steve Weller. Get Your Head Around Aperture 1.5 packs 61,000 words and 680 images from one of the leading sources of articles about Apple's Aperture application into one convenient, portable, searchable, and printable publication.

Steve Weller's comprehensive online collection of articles, tips, and answers to questions posed by readers has been helping Aperture users worldwide understand and work more efficiently with this complex pro photography application. Get Your Head Around Aperture 1.5 e-book provides the same content, but with the advantages of portability and convenience.

The purchase price of $24.95 includes three editions: one edition optimized for on-screen viewing at full size, and two editions optimized for printing. Also included are up to four updates to the e-book as more Aperture articles are written and added to the web and the book over the next year.

Content:
* 500 page screen edition for 100% on-screen viewing
* 160 page US Letter print edition for printing on paper
* 150 page A4 print edition for printing on paper
* Up to four updates during one year from purchase

System requirements:
* Computer able to download and display PDF documents

Praise for Get Your Head Around Aperture:

"Get Your Head Around Aperture provides a wealth of well-written information about a wide scope of Aperture's features in a convenient, easy-to-search format." - Josh Anon, co-author of Aperture Exposed and contributor to Inside Aperture

"The tutorials from the Bagelturf blog really give a great insight into using Aperture from the perspective of a serious user." - David Schloss, Founder, Aperture Users Professional Network

Bagelturf is the creation of Steve Weller. Started as a personal blog in 2005, the site now hosts a large collection of articles about Apple's Aperture application Apple's Cocoa programming environment, and the Canon S3 camera.

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