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	<title>prMac Tag 'Collision'</title>
	<description>prMac serves to enhance the visibility of press releases in the Mac world, offering Mac-centric news media distribution services as well as top-notch RSS feeds.</description>
	<copyright>&#xA9; 2013 prMac</copyright>
	<link>http://prmac.com/</link>
	<language>en-us</language>
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			<title>Final Nestination - the new look of the good old game</title>
			<link>http://prmac.com/release-id-42879.htm</link>
			<guid>http://prmac.com/release-id-42879.htm</guid>
			<pubDate>Thu, 17 May 2012 18:10:00 CST</pubDate>
			<description>Ronville Group is proud to announce the release of their new arcade games for iOS devices - Final Nestination and Final Nestination HD. In these games player needs to apply all his skills and attention to help birds to get to their homes safe. Birds are coming randomly from different places behind the screen. The task is to land as many birds as possible. Note, that birds should not collide with each other. The game has the Achievements system. The more birds you land - the higher rating you get</description>
		</item>
		<item>
			<title>Insane Introduces Plasmatron for iOS devices</title>
			<link>http://prmac.com/release-id-42769.htm</link>
			<guid>http://prmac.com/release-id-42769.htm</guid>
			<pubDate>Wed, 16 May 2012 05:00:00 CST</pubDate>
			<description>Insane today has announced Plasmatron 1.0.2, their new tilt/survival game for iOS devices. In Plasmatron, you control a little worm in a neon digital evil universe. Your mission is to survive as long as you can, and use the accelerometers of your device to avoid being hit by any of the evil objects that are coming for you while you play. Tilt your movements through an amazing digital universe where for every good action you make for survival, an evil force will try to make you stop.</description>
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			<title>iPhone Physics Engine: Chipmunk 5.3.3 is out</title>
			<link>http://prmac.com/release-id-19091.htm</link>
			<guid>http://prmac.com/release-id-19091.htm</guid>
			<pubDate>Thu, 09 Dec 2010 09:00:00 CST</pubDate>
			<description>Chipmunk Physics, the high performance 2D physics engine popular on the iPhone, has reached version 5.3.3. Chipmunk has been used on many platforms including Mac/Win/Linux, iPhone, Android, Symbian, DS, PSP, and even the Wii. It is seen in hit iPhone games like Zombie Smash, I Dig It, Crush the Castle, Finger Physics, Doodle Army and more. The new version features performance improvements, new features, and bug fixes, including new sleeping, static bodies, and shape query methods.</description>
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		<item>
			<title>Chipmunk 2D Physics Engine Reaches Version 5.3.0</title>
			<link>http://prmac.com/release-id-15492.htm</link>
			<guid>http://prmac.com/release-id-15492.htm</guid>
			<pubDate>Mon, 16 Aug 2010 07:00:00 CST</pubDate>
			<description>Minnesota based Howling Moon Software has announced Chipmunk 5.3.0, a new version of the popular physics engine. Chipmunk is a simple, lightweight and fast 2D rigid body physics library written in C. New detailed tutorials, greatly improved documentation, and major performance enhancements via new features make Chipmunk Physics the best choice for 2D physics in games. It is free to use, and licensed under the unrestrictive, OSI approved MIT license. Enhanced Objective-C bindings available.</description>
		</item>
		<item>
			<title>Chipmunk Physics Reaches Version 5.0</title>
			<link>http://prmac.com/release-id-9229.htm</link>
			<guid>http://prmac.com/release-id-9229.htm</guid>
			<pubDate>Fri, 11 Dec 2009 04:00:00 CST</pubDate>
			<description>Minnesota based Howling Moon Software today announces Chipmunk 5.0, a new version of the popular physics engine. Chipmunk is a simple, lightweight and fast 2D rigid body physics library written in C. The latest version features a new joint and constraint system, raycasting, sensors, a new collision callback API, and improved performance. Our aim is to give 2D developers access the same quality of physics you find in newer 3D games. Licensed under the unrestrictive, OSI approved MIT license.</description>
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