Tag: Launch - Latest Releases


Animal kingdom's Star War will hit App Store this Thursday

Apr 23, 2013 - Barbily Game announces the upcoming release of Star Pigs, their new free-to-play iOS card game with real-time 3D space battles. Join the Star Pigs Merciless Mercenary Forces and save the known universe from destruction. Players can choose to fight the NPC missions as well as gain precious experience from challenging other players from around the world. Prove you have what it will take to be crowned Star Pig of the Universe. To be released this Thursday to App Store.


GeoWinks Helps Users Find One Another From Cell Phone

Apr 06, 2013 - GeoWinks launches a new Dating and Social Mobile Web application that will enable users to find people they like and connect missed connections. The launch will take place at the Kukaramakara club on S. Miami Avenue in Miami. The new GeoWinks app is available for both Android and Apple systems. GeoWinks is a mix between a missed connections classified ads, an online dating service, and an icebreaker social network app for people who want to get to know each other.


Not Doppler Launches Lite Versions of Bunny Cannon to Web and Mobile

Feb 28, 2013 - Mobile and online games publisher, Not Doppler, today introduces free Lite versions of Bunny Cannon 1.0 both on the App Store (for iPhone, iPod touch and iPad) and online for PC and Mac. In Bunny Cannon the player's goal goal is to fill the baskets in each level with the required number of bunnies. To do this, players must launch bunnies from a cannon, whilst carefully aiming to avoid hitting any hazardous obstacles.


iPad developers in China resort to grey-market imports for testing

Apr 21, 2012 - Leading developer, ReignDesign has revealed the difficulty they found obtaining a new iPad for testing "Flockwork", their upcoming puzzle game. Apple announced the new iPad with Retina display on March 7th, but the new device is not yet available in China. And developers in China have had to go to extreme lengths to import devices to use for testing. Until Apple's China product launch dates coincide with those of other major regions, most iPad developers in China are left with few options.


iPad developers in China resort to grey-market imports for testing

Apr 13, 2012 - Leading developer, ReignDesign has revealed the difficulty they found obtaining a new iPad for testing "Flockwork", their upcoming puzzle game. Apple announced the new iPad with Retina display on March 7th, but the new device is not yet available in China. And developers in China have had to go to extreme lengths to import devices to use for testing. Until Apple's China product launch dates coincide with those of other major regions, most iPad developers in China are left with few options.


WPXO 1.1 for Microsoft Office for Mac 2011

Mar 24, 2012 - Developer Dale Gillard has released WPXO 1.1, an update to his companion application for Microsoft Office for Mac. WPXO is a simple app for your Mac's menu bar that's all about speed and convenience when using Microsoft Word, PowerPoint, Excel and Outlook. WPXO is just a click away helping you quickly launch your Microsoft Office applications and open up to 50 of the last Office documents you've worked on.


WPXO 1.1 for Microsoft Office for Mac 2011

Mar 16, 2012 - Developer Dale Gillard today released WPXO 1.1, an update to his companion application for Microsoft Office for Mac. WPXO is a simple app for your Mac's menu bar that's all about speed and convenience when using Microsoft Word, PowerPoint, Excel and Outlook. WPXO is just a click away helping you quickly launch your Microsoft Office applications and open up to 50 of the last Office documents you've worked on.


Shedding light on mobile marketing

Mar 10, 2012 - How does a mobile app reaches the top of the AppStore? How do you stand out from the tens of thousands games available? This is what Molecube asked itself a few days away from launching its fourth game, Justin Mac Fart. By launching the blog "The Experiment", they are exposing the other side of the coin by applying strategies popularized by marketing experts and benchmarking their efficiencies. By shedding light on its creative and marketing process, Molecube is aiming for total transparency.


Shedding light on mobile marketing

Mar 02, 2012 - How does a mobile app reaches the top of the AppStore? How do you stand out from the tens of thousands games available? This is what Molecube asked itself a few days away from launching its fourth game, Justin Mac Fart. By launching the blog "The Experiment", they are exposing the other side of the coin by applying strategies popularized by marketing experts and benchmarking their efficiencies. By shedding light on its creative and marketing process, Molecube is aiming for total transparency.