May 5, 2010 in Games (E)
[prMac.com] Brooklyn, New York - Ever feel like heading out and playing a round of golf, but don't want to pay the ridiculous course fees, drive out to the country club, and lug around (or pay someone to lug around) a full set of golf clubs? iPhone developer Gigantic Mechanic has the solution with "Gigaputt", the first augmented reality golfing app that turns your neighborhood into a full golf course. Instead of clubs, just swing your iPhone to drive the virtual ball around town, aiming for holes that have been laid out for you on the phone's mapping system.
In the "Exploring" mode, players must walk to within 75 meters of the ball's projected location in order to take the next swing. Lose your ball on top of a high-rise or onto a freeway? Take a mulligan and swing again! Make sure to avoid such hazards as imaginary fire hydrants that ricochet your shot in unexpected directions, and real world cab drivers who can't understand why someone is standing in the middle of 10th and W. 42nd Street in plaid pants and a pastel sweater vest. Virtual coins are scattered throughout the course to give players bonus points and something else to wager on. Lazy players can choose the "Snoring" mode which allows you to play without having to travel to the ball.
With the OpenFeint gaming system, users can shoot for specific achievements like "Mile Driver", "Hole in One" or "Tweet Tweet" (where you must get a birdie or better - i.e. complete the hole at least one under par for all you non-golfers out there).
* iPhone, iPod touch, and iPad
* Requires iPhone OS 3.0 or later
* 10.3 MB
Pricing and Availability:
Gigaputt 1.2 is currently on sale for only $1.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category. (Exploring mode requires the iPhone due to a need for GPS capabilities) While Gigaputt could also be played on the iPad, it's a bit harder to swing and may result in your iPad flying farther than your virtual golf balls do.
New mobile game development company Gigantic Mechanic was the outcome of a long-standing collaboration between game design aficionados Mattia Romeo and Gregory Trefry. The pair boasts a variety of design and development experience ranging from casual games to web-based MMOs to large-outdoor spectacles. Their experience, however reaches beyond gaming. Mattia worked as a film editor for independent films and Greg managed a suite of financial information web products. Today they are focused on the creation of special mobile games that are not only portable, but use Augmented Reality and GPS mapping technologies that react to your specific location and engage the user with the surrounding environment. When they are not designing mobile games, you can find Greg and Mattia teaching at New York University and Parsons The New School for Design. Copyright (C) Gigantic Mechanic. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.