June 6, 2010 in Games (E)
[prMac.com] Fairfield, Ohio - Larry Snyder today is proud to announce the release and immediate availability of Dice Diving 1.0 for the iPhone, iPod touch and iPad. Dice Diving is a new game that combines the excitement of competitive high-diving with the thrill of poker-style hand making.
Just as in high-diving, Dice Diving pushes the player to focus both on the degree of difficulty and individual judging of the dive. Using five dice the player is required to complete specific hands that represent the 3 elements of a high-dive difficulty, including the approach, the flight and the entry. At the same time, while trying to complete the difficulty, the player must also complete five free-play hands representing the five different judges.
Gameplay is quick and challenging. With a limited number of rolls, players are forced to make critical decisions balancing the pursuit of the best poker hand for the highest judges scores or completing the mandatory elements in the dive's difficulty. By achieving both in 31 separate events, the player will be awarded with bronze, silver or gold medals and if they are good enough, they will stand alone as the world record holder against all of the dice diving community.
* Beautifully crafted 3D dice and professional board design
* Local achievements and online world records
* Fast, competitive gameplay
* In-game instructional video
* iPhone, iPod touch, and iPad
* Requires iPhone OS 3.1 or later
* 15.1 MB
Pricing and Availability:
Dice Diving 1.0 is $1.99 (USD) and available worldwide exclusively through the App Store in the Games/Dice category.
Larry Snyder considers himself a boardgame designer first and foremost, but breaking into the boardgame market takes a great deal of luck and financial backing. With limited resources, he realized his long time dream with Dice Diving, the creation of a boardgame that can be played across the world. Dice Diving, first created as a table top game, went through numerous play testings and was modified several times before it was developed as an iPhone game. The iPhone has opened a whole new world of opportunities by allowing the causal game designer the ability to reach out to the greater audience and inspire them to have fun again. Copyright (C) 2010 Larry Snyder. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.