March 23, 2012 in Games (E)
[prMac.com] Warsaw, Poland - AngryOrange Studios today is pleased to announce Glow Worm 1.0 for iOS, their new Sim/Arcade Game that challenges the player to capture and skillfully transport 10 or more bacteria scattered inside a living cell. The goal is to save as many bacteria as possible using the Glow Worm, a neutrophil-like body, which automatically captures each nearby bacterium using a single filament. Once the microbes are attached, the filaments slowly retract while the player navigates the Glow Worm back to the safety of its spawning point with bacteria in tow. The player must successfully navigate their way back through various lethal obstacles, including oddly shaped micro-spaces, viruses, red cells, and rotating X cells. Once touch-activated, the Glow Worm begins to lose power, which forces the player to work as quickly as possible before the Glow Worm can no longer function.
Featuring a remarkable physics engine, Glow Worm delivers an eerily realistic simulation of conditions inside a cell, similar to sims set underwater. The intracellular fluid, the medium in which everything inside the cell exists, has a viscosity greater than water, making navigation especially challenging. Transporting large numbers of bacteria at a time improves efficiency, but heightens difficulty. In addition, the longer the filament, the harder it is to pull the bacteria through obstacles safely. Each filament begins to retract, ingesting the microbe, as soon as it captures a bacterium, but the filaments retract slowly. This creates a strategic problem of safety versus time.
Maneuvering inside a cell containing moving bodies is more difficult than it first appears, and the player quickly develops of feeling for how each small tethered bacteria will react to being pulled at a particular speed and in a specific direction. At each level of play there are a minimum number of bacteria that must be saved, successfully retrieved back into the Glow Worm's vacuole, to complete the level and move forward. Completion of each level usually involves several round trips, where the captured bacteria are deposited and the Glow Worm quickly moves back into the cell to save more bacteria.
* Fast paced, strategically minded arcade action
* 18 unique, sequentially more challenging levels - with more on the way
* Intuitive, highly responsive multi-touch controls
* Intricate gameplay courtesy of a powerful in-game physics engine
* Vibrantly styled, fluidly animated game graphics
"Glow Worm is an epic, wildly stylized, microscopic adventure," stated Roman Turlej of AngryOrange Studios. "There are 10 times as many microbial cells in the human body than there are human cells. Take a voyage inside a dynamic, living cell and master an arcade game being played by trillions of cells inside you every day."
* iPhone, iPad, or iPod touch
* Requires iOS 3.1 or later (iOS 5 tested)
* Universal app optimized for display on all iOS devices
* 20.0 MB
Pricing and Availability:
Glow Worm 1.0 is $0.99 (USD) and available worldwide exclusively through the App Store in the Games category. Review copies are available on request.
Based in Warsaw, Poland, Angry Orange Studios is an imaginative new mobile application developer with a keen focus on building the highest caliber mobile games for the iOS platform. This team of software magicians is committed to blending crisp graphics with intuitive, yet thoughtful, gameplay to give mobile gamers the best experience for their mobile buck. (C) 2012 AngryOrange Studios. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.