May 23, 2013 - Brazilian technology company, NearBytes has developed a new communication by proximity technology based on sound that is very similar to Near Field Communication that can be used on any Android/iOS legacy smartphone available today. This system will be launched as an SDK in a Beta Program on Monday the 27th of May. App and game developers who want to communicate between devices, should sign up, and use it to create cool new content and engage even more with their public.
May 15, 2013 - NearBytes, a Brazilian technology company, has developed a new communication by proximity technology based on sound that is very similar to Near Field Communication that can be used on any iOS or Android smartphone available today. This system is scheduled to be launch as an SDK in a Closed Beta Program by late May, and is inviting all app and game developers to sign up, and use it to create cool new content and engage even more with their public.
Jul 26, 2012 - Totmob, a division of Kinetics, announced Pinzator for iOS. The game mechanics are very original and challenging yet intuitive to play. The player starts with a jumble of paper body parts on a pinboard. By taking pins out and using gravity the user can swing the parts around to connect them. When all the parts are in place the paper animal morphs into a furry version live version to indicate that the puzzle has been completed. There are 8 different animals with 3 puzzles each.
Jul 12, 2012 - Totmob, a division of Kinetics, announces Gulpies 2.0 for iOS. In this game there's a constant stream of food falling into the mouths of player's three pets. To make things harder, each pet will only eat one food type: fruit and vegetables, candy or meat. It's up to the player to switch the food around and keep everyone happy. The game allows players to share their progress on Facebook, and the icon shared is specific to the level attained.