Martin Wengenmayer releases Cheetah3D 5.5 - Now with Particle System

in Illustration (E)

[] Tapfheim, Germany - Independent software developer Martin Wengenmayer today is proud to announce the release of Cheetah3D 5.5, a major update to his very popular, professional level 3D modeling solution for Mac OS X. Developed from the ground up utilizing the latest Cocoa technologies, Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve.

Perfect for graphic designers, architects and casual users alike, Cheetah3D provides the most useful features needed to get the job done, and organizes them within a beautifully elegant user-interface that is powerful, intuitive and quick to work with. It offers many powerful tools, like subdivision surface modelling, joint based character animation system, UV unwrapping, texture painting, PDF import, global illumination renderer, and much more. The possibility to extend Cheetah3D with JavaScripts and support for many common file formats, like FBX, 3DS or Collada, rounds out its feature set.

The biggest change in this Cheetah3D 5.5 is undoubtedly the addition of a powerful particle system. Now you can create not only fountains and waterfalls but also complex motion graphics and scene from nature, like swaying forests. Since the particle system supports instancing, it is now possible to render extremely complex scenes like jungles or hordes of aliens, something which would have previously resulted in hundreds of millions- or even billions- of polygons.

Major new features in Cheetah3D 5.5:
* Particle System
* Various particle emitters (omni, spline, mesh, ...)
* Various forces (gravity, radial, turbulence, deflectors, ...)
* Extended Javascript API
* Instancing for reusing complex geometry
* Material thumbnails in material menu
* Many new pre-made materials

"Performing truly advanced operations in Cheetah3D will seem like second nature very rapidly," said Dr. Martin Wengenmayer, Cheetah3D's developer. "With its seamless Mac OS X integration, Cheetah3D has been written from the ground up using Cocoa. Its not just a simple port of a Windows or Linux modeller which ends up looking, feeling and behaving like a disappointingly un-Mac-like piece of software. With Cheetah3D, you will feel right at home using it without having to learn a completely new user interface. It packs a terrific punch for it's tiny price. In fact, the program provides a level of productivity that you will be hard-pressed to equal in software ten times the cost."

Language Support:
* U.S. English, German, and Japanese

Minimum Requirements:
* Mac OS X Version 10.5 (Leopard) or 10.6 (Snow Leopard)
* Universal Binary for PowerPC, Intel 32 Bit, Intel 64 Bit
* 70.8 MB Hard Drive space
* 1 GB RAM
* 16 MB VRAM
* Internet Connection

Pricing and Availability:
Cheetah3D 5.5 is priced at $149.00 (USD) for a single-user license. Customers may upgrade from Cheetah3D 1.x - 4.x for $69.00.

Located in beautiful Tapfheim, Germany, Dr. Martin Wengenmayer is an independent software developer whose main goal is the development of easy-to-use yet powerful 3D software exclusively for Mac OS X with a focus on iterating state-of-the-art 3D modeling, rendering and animation algorithms into a true Mac user experience. Copyright (C) 2004-2010 Dr. Martin Wengenmayer and Cheetah3D. All Rights Reserved. Apple, the Apple logo, and OS X are registered trademarks of Apple Computer in the U.S. and/or other countries.


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