Splat It! 1.01 for iOS - Billiards/Paint Ball, Plus Lasers, Puzzle Game

in Games (E)

[prMac.com] London, United Kingdom - Independent developer Hitesh Patel today is pleased to announce Splat It! 1.01 for iOS, his puzzle game that challenges players to carom a "cue ball" off walls and blocks, splattering all the blue balls on the table. Featuring four stages and 60 levels of play, each level is a unique puzzle that must be completed to go on. While bearing some resemblance to billiards, Splat It! includes many ingenious obstacles (e.g. spikes, blocks, lasers) and aides (e.g. electromagnetic pulses, teleportation, laser defeat switches). The game requires patience and skill to place and shoot the "cue ball" so that it will run over the blue balls using the minimum number of shots and bounces, gaining the maximum score. An instant success, it has already garnered over 200,000 paid downloads.

Like many classic games, Splat It! starts with a very simple premise and then slowly builds on it, until gameplay has gone far beyond anything imagined when first starting to play. The premise here is that the player can control the angle of the cue ball shot from the bottom of the rectangular table. The object is to hit, run over, and splatter every blue ball on the table. The game is played in portrait mode and all balls are of equal size. Target balls can be hit directly, or indirectly after the cue ball has bounced off one or more walls or obstacles. Finally, the cue ball itself will splatter when hitting a wall or obstacle after caroming three times, because it loses 25% of its life with each bounce. A horizontal thermometer display in the top left continuously displays life remaining.

The game has four stages of play, each with 15 levels. The stages are: Keep it Simple, Walk Through Walls, Beam Me Up, and Blow it Up. At the start of each stage, there are two tutorials. In the first stage, the player uses a red cue ball, which has no special qualities, and must use strategy to find the best shot to remove the most balls in the fewest bounces. Depending on the stage and level, one or more red cue balls are provided, and the player may have the option of placing the cue ball anywhere behind the shot line, rather than the standard, center spot. As play progresses, wooden blocks, some of which are movable, appear in the puzzle. These blocks often make it impossible to hit a target ball with a direct shot, necessitating a bounce shot. Some blocks may be angled by the player in 15-degree increments, and they can make convenient bumpers to reach target balls otherwise inaccessible.

In the Walk Through Walls stage players are provided with a green cue ball, normal in every respect, save that it passes unaffected through blocks. At many levels, players may choose between one or more red and/or green cue balls. The arrangement of blocks becomes more diabolical, with odd angles, and labyrinthine constructions. Some of the target, blue balls are now slowly bouncing back and forth. And then there are the spikes. An entire wall may contain spikes, or they may appear on small blocks on the table. Hitting a spike from any angle causes the cue ball to splatter.

Reaching the Walk Through Walls stage, players are introduced to a new colored cue ball: pink. Here, the ball is behaves normally, but can be teleported after being shot. The player taps anywhere on the board and the pink ball continues on its course from that point. Many puzzles at this stage can only be solved using this special capability. The obstacles continue to grow with impenetrable laser beams surrounding blue balls on three sides. Sometimes the player can aim his shot to pass over a laser, toggle on/off switch on the table, but the same switch will turn it back on.

The final stage of Splat It! is Blow it Up. Introducing the choice of a brown cue ball with EMP capability, this stage challenges the player to release a devastating electromagnetic pulse from the cue ball by tapping on the screen at just the right moment. The pulse destroys target balls, and passes through all obstacles, but has a severely limited range. Advanced puzzles may include the choice of cue balls of any color, and movement and angling of blocks. Also present may be Spikey, a self-propelled spiked ball, which when in the proximity of a blue ball may Splat It! before the player's cue ball ever has a chance.

Feature Highlights:
* Puzzle game challenges players to aim and shoot a "cue ball" at target, blue balls on the table
* Cue balls carom off walls and blocks to splatter target balls
* Four stages and 60 levels of play (with additional stages and levels in development)
* Four unique kinds of cue balls with special properties
* Lasers and spikes splatter cue balls
* Cue balls lose 25% of their lives with each bounce, splattering on the fourth carom
* Helpful in-game tutorials
* Challenges reaction time, logical thinking, strategic planning, and visual perception
* Includes Game Center and OpenFeint connectivity
* Download Global Scores
* Bronze, Silver, and Gold Medals at each of 60 levels

A mesmerizing game, combining the careful calculation of angles of incidence and reflection with strategic planning and quick reflexes, Splat It! uses a scoring system as systematic as the game itself. Players are scored on the value of targets, balls, and bounces required. Bronze, Silver, and Gold Medals are awarded for global high scores at each of the 60 levels. The game includes OpenFeint and Game Center connectivity.

"Response to Splat It! has been overwhelmingly positive, totally justifying the long nights verifying that it was, indeed, possible to solve every puzzle," commented indie developer Hitesh Patel. "The game has ranked in the Top 10 of the Puzzle and Strategy categories on the App stores in the US, UK, Canada, Australia, and many other countries."

Device Requirements:
* iPhone, iPad, or iPod touch
* iOS 3.0 or later (iOS 4 tested)
* 10.9 MB

Pricing and Availability:
Splat It! 1.01 is $0.99 (USD) and available worldwide through the App Store in the Games category. Splat It! Lite 1.01 is available free. Review copies are available upon request.

Located in London, United Kingdom, Hitesh Patel is an IT professional by day, and an independent iOS software developer by nights and weekends. He specializes in games, and his second effort, Splat It!, has already had over 200,000 paid downloads from the iTunes App Store. Copyright (C) 2011 Hitesh Patel. All Rights Reserved. Apple, the Apple logo, iPhone, iPod, and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.



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