Shaderific now with built-in GLSL reference and context-sensitive help
November 16, 2012 in Education
[prMac.com] Hamburg, Germany - Gryphos GmbH today released Shaderific version 2.4, a significant update of its OpenGL ES 2.0 shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore.
The update adds a built-in GLSL reference and context-sensitive help. The reference comprises a detailed description of all GLSL data types, qualifiers, variables, constants, statements and functions. Context-sensitive help can be invoked while editing code by pressing the tab button on the extended keyboard. If the cursor is at the end of a GLSL keyword a description and usage examples are shown in a popup.
Starting shader development can be a difficult and complex task for a beginner. Shaderific smoothes the learning experience dramatically by hiding away a lot of the technical complexity, that way letting the user focus solely on the shaders. 18 build-in shaders are demonstrating fundamental development techniques ranging from basic coloring and lighting shaders to advanced texture shaders with normal and environment mapping. The user can start to experiment with these shaders right away without writing a line of code. Alternatively, shader, object and texture files can be imported via Dropbox to give a maximum of flexibility in creating new custom shaders.
Shaderific streamlines the process of prototyping, testing and debugging shaders immensely by cutting the cord to the personal computer. Whereas traditional shader development requires compilation of the whole graphics application for every change to a shader file, all this is unnecessary now. Since the shaders are edited and compiled right on the iPad, iPhone or iPod no file transfer is needed with a personal computer and a lot of time can be saved. A further strength of Shaderific lies in the possibility to change parameters (uniforms) of the shaders via the settings menu without interrupting the rendering loop. All changes can be examined in real-time and fine-tuning the rendering result is fast and easy.
New features of version 2.4:
* Built-in OpenGL Shading Language reference (iOS 6)
* Context-sensitive help in the shader editor (iOS6 / iPad)
* Import images from your photo library
* Scrollable error messages
* Two new fonts from the Source Code Pro family
* Option for displaying the frame rate
* Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad
* Requires iOS 5.0 or later
* 27.9 MB
Pricing and availability:
Shaderific is available as a free version and a paid version for $3.99 (USD), or the local equivalent, on the iTunes App Store. Review copies are available upon request.
Founded in 2007, Gryphos GmbH is a small consulting and development company located in Hamburg, Germany. Since 2011 we are focussing on educational and utility software for Mac, iPhone and iPad. The company's other current product is Periodicity for iPod and iPhone, a simple and elegant reminder app for recurring events. Copyright (C) 2011-2012 Gryphos GmbH / All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. OpenGL ES and oval logo are registered trademarks of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Products bearing such trademarks incorporate intellectual property that is owned and licensed to others by SGI. All other trademarks are the property of their respective owners.