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BlackTower3 Destroy/ Free for iOS - Use Complex Physics to Kill Monsters

Jan 02, 2012 - BuBuCompany today introduces BlackTower3 Destroy free for iOS, the newest of their highly stylized games featuring all black and white graphics, except for the mystical jewels. Players must kill animated, cartoon monsters behind moving and stationary barriers. The player fires an Amethyst, Emerald, or Ruby, each of which ricochet off seven surfaces before dropping to the ground. With 100 stages and ingenious puzzles, motion trails of gemstones create hypnotic patterns against the B&W graphics.

BlackTower2 RETAKE 2.0 for iOS - Free, Fast-Paced, Monster Matching Game

Oct 30, 2011 - BuBuCompany today announces BlackTower2 RETAKE 2.0 for iOS, an update to their free, fast-paced, monster matching game. Featuring all black and white graphics, except for the amethyst mystical jewel, players must match the action of a cartoon monster with an action depicted in two or more different pictures. Selecting correctly moves them up the Black Tower, and selecting incorrectly ends the game unless players have earned extra lives.

ParticleCreator 3 for OS X - iOS Developer Tool Creates Particle Effects

Aug 23, 2011 - BuBuCompany today announces ParticleCreator 3.0 for OS X, an update to their Developer Tool that simplifies the creation of particle effects for use in Cocos2d games. Designed to replace the slow work of adjusting variables to create a desired particle effect, the graphical tool allows developers to quickly generate, preview, modify, test, and save a customized effect. Once the effect is saved, ParticleCreator automatically generates the code, which can be added to the project's Resource Folder.

Absorbing game Blacktower

Aug 23, 2011 - BuBuCompany has announced the update of BLACKTOWER2 2.0, for iOS devices now available on the AppStore. The update included fixing the button blink bug. The object of the game is to set the gemstone at the top of the tower. The worker moves from side to side. Touch anywhere on the screen then the gem is tossed upstairs to another worker. If the user continuously success, then the user is rewarded with being able to SuperJump. It's simple and makes so much sense, which it can be very fun, too!