Feb 13, 2012 - There is a commonly held belief that old school game developers are too complacent and slow to be effective in social/mobile game development. A small team of six developers at a large development studio want to prove this wrong. This is a fast-moving, creative strike force. Making a game so quickly - the company bosses won't even know about it - and this is where things get really interesting. The team have set off to make a fun and compelling iPhone and iPad game in just six weeks.