January 21, 2008 in Software (E)
[prMac.com] IMMEDIATE RELEASE
Wellington, New Zealand - January 21, 2008 - Fluidmac today announced the release of version 1.0 of their debut application for Mac OS X - FluidNoise. FluidNoise uses natural looking random noise to create images and movies from scratch. With a simple yet powerful interface, FluidNoise can generate anything from clouds, fire or water to marble, wood grain or rusty metal.
FluidNoise is perfect if you find the cloud filters or noise generators in other applications somewhat lacking in flexibility, or maybe you just need to create a grunge texture to roughen up your photos, or create a background animation for a movie. With FluidNoise you can do all of this with ease.
Common Uses:
* Height maps and matching textures for terrain generation in games or 3D modeling
* Create tiling background images for web sites
* Create background animations for podcast title screens
* Animated noise texture creation for use when making games, or as an input to GLSL shaders or 3D applications
* An augmented substitute to noise generators in compositing or image creation applications
Features:
* Export 8 bit or 32 bit seamless tiling images
* Export animated seamless tiling, looping image sequences or quicktime movies
* Uses all available CPU cores to deliver fast responsive editing
* Supports drag and drop, undo / redo and saving of parameters for later use
System Requirements:
* Mac OS X 10.4 or later
* Quicktime 7.2 or later recommended for movie export
FluidMac is run by developer David Frampton. Based in Wellington, New Zealand, David works on FluidMac and the games and screensavers site, MajicJungle Software in his spare time while working on an OpenGL based interactive museum exhibtion during the day.
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