October 27, 2010 in Games (F)
[prMac.com] Montreuil, France - Michael Ryssen has released Nuguee Rising 1.0 for iOS, a simple 3D game mostly targeted for young children (from 2 years old). Older people may also find it fun. Nuguees are some sort of balls which have landed on your island. You need to send them back to their realm. To do so, you need to touch them, so they can rise in the sky. When they are high enough, simply tap them to make them disappear.
The game supports virtual reality like controls: you control the game camera by moving your iPhone, thanks to the gyroscope, compass and accelerometer. Younger kids may only be entertained by spawning hundred of flowers with the touch screen, while older ones will compete to do the best score by making rise and explode Nuguees in the sky.
Most iOS 4 features are supported:
* Fast task switching
* Retina display
* Full scene Anti-aliasing (FSAA)
* Gyroscope support
Other game features:
* Openfeint (leaderboards and achievements)
* Zero-Project Music
* Realistic physics engine
* OpenGL-ES 2.0 renderer for later devices
* OpenGL-ES 1.1 renderer for older devices
* Particles engine
* iPhone, iPod touch & iPad
* Requires iOS 3.0 or later
* 15.2 MB
Pricing and Availability:
Nuguee Rising 1.0 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Michael Ryssen (aka Kokak) is a veteran engineer in the video game industry. As a hobby, he developped the firsts OpenGL ports of Doom, Heretic and Hexen, in the late 90's. In 2007 and 2008, he was nominated and finalist for the "Best PocketPC software awards" for his OpenGL-ES ports of Doom and Heretic for Windows Mobile. "Stacker 3D" was his first iPhone game. Copyright (C) 2010 Michael Ryssen. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.