January 31, 2011 in iOS Development (E)
[prMac.com] New York, NY - For iPhone, iPad, and iPod touch app developers, the release of version 4 of the iOS software development kit (SDK) has meant many useful improvements. Apple has provided a set of elegant, well-documented tools for developing iOS applications. iOS is an incredible computing platform and an exciting new frontier for mobile development.
"Beginning iPhone 4 Development," Apress's latest title, offers a complete soup-to-nuts course in iOS development. The authors of the bestselling title "Beginning iPhone 3 Development," the most recommended book for Cocoa Touch developers, are back with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3.
About "Beginning iPhone 4 Development: Exploring the iOS SDK"
By Dave Mark, Jack Nutting, Jeff LaMarche
Published January 28, 2011
Print Book Price: $39.99
eBook Price: $27.99
Table of Contents
1. Welcome to the Jungle
2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Autorotation and Autosizing
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. iPad Interface
11. Application Settings and User Defaults
12. Basic Data Persistence
13. Background Processing
14. Drawing with Quartz and OpenGL
15. Taps, Touches, and Gestures
16. Where Am I? Finding Your Way with Core Location
17. Whee! Gyro and Accelerometer!
18. iPhone Camera and Photo Library
19. Application Localization
20. Where to Next?
About the Authors
Dave Mark is a long-time Mac developer and author who has written a number of books on Macintosh development including "Learn C on the Macintosh," the "Macintosh Programming Primer" series, and "Ultimate Mac Programming."
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He's used Cocoa and its predecessors to develop software for a wide range of industries and applications including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he's not working on Mac or iPhone projects, he's developing web applications with Ruby on Rails. Jack is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and runtime class manipulations to anyone who'll listen (and even to some who won't).
Jeff LaMarche is a long-time Mac and Apple iPhone developer. With over 20 years of programming experience, he's written on Cocoa and Objective-C for "MacTech Magazine," as well as articles for Apple's "Developer Technical Services" website. He has experience working in enterprise software, both as a developer for PeopleSoft starting in the late 1990s, and then later as an independent consultant.
To obtain more information, request press copies, or arrange an interview with Apress authors, please contact Lisa Lau at Apress Media or 212-460-0209.
Apress Media LLC, part of Springer Science Business Media, is a technical publisher devoted to meeting the needs of IT professionals, software developers, and programmers, with more than 1,000 books in print and a continually expanding portfolio of publications. Apress offers a complete package of books on developing for the iPhone and Mac OS X. For developers who want to code games, create compelling user interfaces, or better get a handle on just what makes an app cool, Apress has all the books to suit. Copyright (C) 2011 Apress Media LLC. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.