April 13, 2011 in Games (E)
[prMac.com] Joao Pessoa, Brazil - Independent developer Gutenberg Neto today introduces The Fish Dies in the End 1.0 for iOS, his undersea, pick up and play game featuring a cute little fish trying to survive as long as possible. The fish remains in the same horizontal position, near the left edge of the screen, and as he swims all manner of sea denizens pass from right to left. Predators are avoided by controlling his buoyancy: touch the screen and he rises, release and he descends. The fish has three lives during each round of gameplay, and the game features 3 levels of play, deadly boss sharks, comprehensive game statistics and scoring, entertaining color graphics, realistic air bubbles, bonus pearls, and life extension.
The underwater environment of the game is filled with constantly moving shafts of sunlight from the surface, fragile air bubbles rising at different rates, and schools of fish in the background. Fish predators include carnivorous sea plants, starfish, sea urchins, piranhas, jellyfish, rays, and jaw-snapping sharks. All predatory fishes have faces, from which the player can judge their ferocity. The game is endless, and continues until the fish dies, having used all three lives (turning pearlescent, haloed, and rising heavenward). Screens are generated randomly, so no two games are ever the same.
The Fish Dies in the End has three playing levels: Easy, Medium, and Hard. The Easy level provides a relaxed pace of play, and there are no sharks with which to contend. The Medium level adds sharks and additional predators, while the Hard level increases the number of sharks and the speed of all predators. Also, the player can pause and resume any game. Played in landscape mode, the goal is to accumulate points by surviving as long as possible. The comprehensive personal statistics page includes: High Score, Times Played, Average Score, Last Score, Shark Attacks Survived, and Pearls Collected. Game Center integration and Twitter and Facebook connectivity are included.
Somewhat surprisingly, the most difficult navigational maneuver of all is to simply establish equilibrium, where the fish is moving forward, maintaining a constant depth. Touching the screen causes the fish to rapidly ascend, and not touching the screen causes him to rapidly descend, so finding neutral buoyancy, neither ascending or descending, requires continuous fine-tuning. Once the player can hold the fish at a chosen depth, avoiding predators becomes more systematic and controlled.
* Entertaining 2D cartoon graphics
* Retina support
* Several unique obstacles and enemies to avoid, including sharks, which act as bosses
* Simple, one-touch control
* Randomly generated game
* Game Center integration - Achievements and Leaderboards
* Multiple difficulty levels
* Twitter and Facebook connectivity
"The Fish Dies in the End was born out of the desire to bring a new spin to the genre of endless games," commented developer Gutenberg Neto. "It features simple but compelling gameplay that should prove interesting to all players."
* iPhone, iPad, or iPod touch
* iOS 3.1 or later (iOS 4.3 tested)
* 10.3 MB
Pricing and Availability:
The Fish Dies in the End 1.0 is $0.99 (USD) and available worldwide through the App Store in the Games category. Review copies are available upon request.
Gutenberg Neto is an independent game developer whose intention is to constantly release high-quality games with affordable prices for people of all ages. Located in Joao Pessoa, Paraiba of Brazil, Gutenberg works as a game researcher and developer. Copyright (C) 2011 Gutenberg Neto. All Rights Reserved. Apple, the Apple logo, iPhone, iPod, and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.