123 NUMBER MAGIC Free for iOS - Matching Games Using the Numbers 1 - 10

October 17, 2011 in Education (E)

[prMac.com] Minneapolis, Minnesota - Preschool University today is pleased to introduce 123 NUMBER MAGIC 1.0 - Line Matching for iOS, their 16th free Education app, which provides the missing link between numbers as symbols and numbers as concepts. Understanding of the relationship between the numerical symbol "7" and the abstract concept of "seven" is fundamental to performing arithmetic operations and to basic mathematical reasoning. The app has two modes: matching quantities to quantities, e.g., a quantity of beads on a string to the corresponding domino; and matching numerals to quantities, e.g., the numeral "9" and the quantity "nine" as displayed on a pair of dice. The app features audible pronunciation of all the illustrated quantities and numerals.

Designed by Montessori preschool owner and lead teacher Richard Colombini, 123 NUMBER MAGIC is the line matching counterpart to the company's Top 10 alphabet app. The second in a series, the app challenges the player or student to match items in the left column with those in the right. The game employs four different types of counters to represent quantities: beads on a string, playing cards (1-10, hearts, spades, diamonds, and clubs), dominoes (white spots on a black tile), and a pair of dice (black pips on a white cube).

123 NUMBER MAGIC operates in portrait orientation. From the Home Page users can select either the Quantities - Quantities mode or the Numerals - Quantities mode; and audio may be toggled On/Off. Selecting the first mode displays a screen with two columns, each with five items. Players may be asked to match colored beads in the first column with black and white dominoes in the second, or colored playing cards in the first column with black and white dice in the second. Positions and combinations vary randomly, but colored counters are always matched to black and white counters.

Touch any of the ten items displayed and a young girl's voice announces distinctly, "Five!" or the appropriate number between one and ten. There are no duplicates within columns, so each item has only one correct match. If the player touches an item in the left column and then the corresponding item in the right column, they will hear the same number aloud twice. If they make an incorrect match, there is no visual cue or scoring; they must make another selection to hear the correct number aloud.

Choosing the second mode displays bright green numerals in the left column and one of the four types of counters in the right. Again, hearing the number repeated is the only confirmation of choosing correctly. Players can continue on, screen after screen, practicing line matching.

The first mode of play dissociates quantities from numerals. The five of hearts is like a pair of dice showing five because the quantity of hearts and pips are both five, not because the numeral 5 is present. Their number is the same, though that which is being counted is different. Five can be a numeral, and five can be an abstract idea referring to the size of a quantity. Just as the Roman numeral V, and the numeral 5 written in pencil, and the numeral 5 written on a wall in red paint transcend any particular example of the numeral 5, so five hearts, five beads, or five spots transcend their material differences to encompass, exemplify, or partake of "fiveness." And the second mode of play re-establishes the link between examples of quantities, abstract quantities, and the symbolic numerals upon which arithmetic and all mathematics rely.

Feature Highlights:
* Young children learn to count parts to find a quantity
* Young children learn the relationship between different kinds of groups with the same quantity of elements
* Players practice matching quantities to quantities and numerals to quantities
* All illustrated items have their quantity spoken aloud when touched
* Pictures and sound reinforce the connection between numerals and quantities and that to which they refer
* Based on principles of the highly respected educator, Maria Montessori

An ideal interactive learning app for beginners in math, 123 NUMBER MAGIC has all the qualities of an engaging, entertaining math game for preschoolers. There is no scoring, competition, or running clock that would put it squarely in the category of Game rather than Education App. But in practice, there is often no distinction between playing and learning. And 123 NUMBER MAGIC - Line Matching will provide hours of lively enjoyment and rigorous skill building combined in an expertly designed and executed, free iOS app.

"Children are neurologically wired to develop the fundamentals of numeracy more efficiently and accurately when they are young than at any other time of life," stated developer Richard Colombini. "123 NUMBER MAGIC fits into our highly effective, sequential, graduated math program."

Device Requirements:
* iPhone, iPad, or iPod touch
* iOS 4.0 or later (iOS 4.3 tested)
* Universal app
* 2.4 MB

Pricing and Availability:
123 NUMBER MAGIC 1.0 Line Matching is free and available worldwide exclusively through the App Store in the Education category.

Based in Minneapolis, Minnesota, Preschool University's mission is to create and promote excellent reading materials and high quality learning tools for children. Established in 2010, Preschool University is an accumulation of over 20 years of experience and success in child reading development. It began as a promise by Montessori preschool owner and lead teacher, Richard Colombini, to prospective parents. The promise: "ALL KINDERGARTNERS ARE GUARANTEED TO READ." The company currently offers 14 free educational apps in the App Store. Copyright (C) 2011 Preschool University All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.


Print this page | PDF | TXT | Read other releases by this member.