February 3, 2012 in Games (F)
[prMac.com] Padova, Italy - Double Jungle announces Gua-Le-Ni v1.1.5, an innovative action-puzzle videogame with a philosophical twist! Taking inspiration from an essay of David Hume's the game prompts the player categorize and feed an odd series of combinatorial beasts that will walk their ways across the screen. This can be achieved by twisting, moving and rearranging toy-blocks to form the correct "name" of the animals.
For example, a TI-STER-STER is a beast composed by three modules: a tiger's head and two lobster body parts. Some animals prefer fruits, some meat and it's up to you to feed them the right food. Different food combination lead to different effects that can render the beasts longer, shorter, more or less fast and valuable.
Beyond the core gameplay lies the original presentation: the art style and the theme of the game: a crazy, impossible bestiary lies on the desk-top of an old, ridiculously obsessed taxonomist.
Its bizarre concept is not the only unique thing about this gorgeous-looking title: Gua-Le-Ni is, in fact, the first commercially-released casual video game in which the development and tuning were guided by the analysis of its players' psychophysiological responses.
Starting from very early builds, The Academy for Digital Entertainment at NHTV Breda University of Applied Science (The Netherlands) assisted the Italian development team of Double Jungle in obtaining a detailed insight into the psychophysiological (or biometric) effects that their casual action puzzle video game had on its target audience. In particular, our experiments correlated stress levels and the contraction of facial muscles with in-game performance in order to establish whether 'Gua-Le-Ni' offered the cognitive challenge, the learning curve, the duration and the enjoyment the designers had in mind for their product. The psychophysiological tests for 'Gua-Le-Ni' were run together with interviews and questionnaires which supported and contextualized the biometric patterns that arose from our experiments.
Besides for its technical and methodological innovation, "Gua-Le-Ni" also offers formal innovations. To begin with, it gives traditional 'matching' mechanics a new twist. "Gua-Le-Ni" asks the player to recognize combinatorial beasts and to reconstruct them by actively manipulating digital objects in three dimensions. This new take on a classic game mechanic is made possible by the unique interactive capabilities of the Apple iPad.
The second mechanic which is unique to "Gua-Le-Ni" is a reverse-matching mechanics which translates into the feeding the in-game beasts with different food types. This mechanic depends on the availability of food in the playing field and on the specific food preferences of each beast. Feeding the beasts with different food combinations items can make them faster, slower, longer, shorter, more complex or more valuable in terms of points.
* iOS 4.2 or later
* Compatible with iPad
* 18.0 MB
Pricing and Availability:
Gua-Le-Ni 1.1.5 is $2.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Double Jungle is an independent video game developer and publisher founded in 2009 and based in Padova, Italy. Double Jungle's mission is the development of high quality video games for personal computer, handheld devices, consoles and many other platforms. Copyright (C) 2012 Double Jungle. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.