March 2, 2012 in Games (E)
[prMac.com] Barcelona, Spain - The winners of the International Mobile Gaming Awards were announced today at the end of a day-long summit held in the heart of the Mobile World Congress. The winners of the different categories were as follows:
* Infinity Blade II by ChAIR Entertainment, USA
Judges Honorable Mention:
* Contre Jour by Mokus Games, Ukraine
People's Choice Awards:
* Flick Tennis by Rolocule Games, India
Best Casual Game:
* Sprinkle by Mediocre AB, Sweden
Best Real World Game:
* Meatspace Invasion by C4MProd, France
Best Sports Game:
* Touchgrind BMX by Illusion Labs AB, Sweden
Best Mobile Social Game:
* Charadium II by On5, Lithuania
Excellence In Gameplay:
* Infinity Blade IIby ChAIR Entertainment, USA
Most Innovative Game:
* Superbrothers:Sword & Sworcery EP by Capy, Canada
ChAIR, which is a subsidiary of Epic Games, declared that they were "truly humbled" in a video message broadcast in front of the IMGA audience. In addition to the Grand Prix, Infinity Blade II also won the Excellence in Gameplay award.
The winners receive 100,000 Euro of free publicity from ProSieben Sat1 Games, one of the IMGA's Platinum sponsors, with the overall winner receiving 400,000 Euro of free publicity.
During the last eight years the IMGA has reviewed more than 2,000 mobile games from more than 52 countries including the USA, Ukraine, Israel, Italy, the Netherlands, New Zealand, China, the Czech Republic, Brazil and Belgium. Participants include PhD students, researchers, artists, individual developers and the top ten mobile games publishers and developers in the world.
The International Mobile Gaming Awards (IMGA), launched in 2004 is the leading platform for Innovation in Mobile Entertainment worldwide. Each year mobile gaming studios, individual developers, students and researchers are challenged to come up with the most innovative concepts for tomorrow's mobile games. The IMGA brings together Industry leaders and top talent in Mobile Entertainment and displays the most innovative Mobile Entertainment Games and Applications to a broad worldwide audience.