iSamurai: Two-Player Sword Fight released for iPhone and iPod Touch

June 11, 2009 in iTunes (E)

[] Los Angeles, California - Toy Kite Software is delighted to introduce iSamurai: Two-Player Sword Fight, their new Wi-Fi sword fighting game for iPhone and iPod Touch. Developed specifically to take advantage of the iPhone's accelerometers and networking capabilities, iSamurai is an interactive sword-fighting game, where the two players slash, thrust, and block each other with their iPhones.

Depending on the physical movements of the two players, slashes and thrusts are interpreted by both devices and immediately registered as successful or blocked. When a player swings and his/her opponent blocks by holding up another iPhone, the ring of steel on steel is heard from both devices. An unsuccessful block results in the defender's iPhone emitting one of a number of cries to indicate a hit. Toy Kite has posted videos on its web site (as well as on YouTube) demonstrating the game in action. A training "Dojo" is offered so players can practice the different iSamurai moves.

"With iSamurai, we have been able to implement a two-player sword fighting game that uses the iPhone's accelerometers to determine when a player attacks with his or her iPhone or uses it to block an opponent's attack" said Robert Hogg, CEO and founder of Toy Kite Software. "The iPhones communicate with each other over Wi-Fi in real time, and if a slash is not instantly countered with the correct block, a hit is scored. With iSamurai, we take the game out of the iPhone's screen and into the real world - players actually sword fight with their iPhones."

Advanced analysis allows the iPhone to distinguish between four different attacks. Each attack can be countered by the opponent using the correct block. The two devices communicate their actions and countering actions to each other over Wi-Fi in real time and use realistic sounds to indicate whether an attack was successful or blocked. After the battle, both devices report the scores with appropriate images for the winner and loser.

iSamurai includes a single-player mode with four levels of difficulty. Four unique characters: peasant, apprentice, warrior and samurai, yell out different attacks, and the player must quickly defend against them and launch offensive attacks by swinging the iPhone. To get players started, iSamurai has a tutorial featuring animations of the different attacks. The game also includes quotes from The Art of War by Sun Tzu and from The Book of Five Rings by samurai Miyamoto Musashi.

"As robotics engineers, we were excited about the iPhone's ability to sense motion" said Arin Morfopoulos, Director of Development at Toy Kite Software. "Using that capability and inter-phone communication over Wi-Fi, we created a game where two iPhones are instantly aware of each other's motions and respond with funny sounds."

iSamurai: Two-Player Sword Fight includes the following features:
* Two-player interactive Wi-Fi game using two iPhones or iPod Touches
* Single-player game with four levels of difficulty
* Tutorial featuring animations of the different attacks
* Training "Dojo" where the player can practice the different iSamurai moves
* Art of War quotes from legendary warriors

System Requirements:
* iPhone or iPod Touch 2.2.1 or later

Pricing and Availability:
iSamurai: Two-Player Sword Fight for iPhone is only $2.99 (USD) and is available now exclusively through Apple's iTunes Store. For a limited time, iSamurai will be on sale for $.99 (USD).

iSamurai 1.0 uses a Wi-Fi connection for two-player mode. iSamurai 2.0 will be a free upgrade for Apple's upcoming iPhone software 3.0, allowing two players to compete anywhere using blue-tooth communication between their iPhones. To schedule an interview with Robert Hogg, please call 323-982-8243 or contact online.

Headquartered in Los Angeles, California, Toy Kite Software is a privately held company founded in 2008 by robotics engineer Robert Hogg. Robert is a graduate of the Computer Science and Engineering program at UCLA, and works for NASA's Jet Propulsion Lab. Toy Kite's goal is to create exciting software that fully leverages the capabilities of the iPhone platform. The Toy Kite team includes Robert Hogg, Arin Morfopoulos; technical director and lead software engineer, Doug Hogg; promotion and research director, and Ryan Rodriguez; director of design. Copyright 2008-2009 Toy Kite Software. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Computer in the U.S. and/or other countries.


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