November 24, 2013 in Gaming (F)
[prMac.com] San Clemente, California - Deathfire: Ruins of Nethermore is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs. Built upon the power of the Unity3D engine, "Deathfire" utilizes a first person view that gives the player the feeling of being there.
A solid role-playing engine that utilizes over forty visible character attributes, along with countless invisible ones to track behavior, makes up the heartbeat of the game, and it allows analysis and adjustment of gameplay on the fly, to react to the player's actions and to shape the story around these actions and decisions. With a variety of large outdoor and indoor environments, "Deathfire: Ruins of Nethermore" will offer a rich game setting with party-based gameplay and turn-based combat that allows for tactically infused battles.
Key features in a nutshell
* Single player, first person
* Party-based play (four player-, plus two non-player characters)
* Six races and eight classes
* Over 34 unique character traits, plus base attributes
* Party characters interact with each other
* Turn-based combat
* Indoor and outdoor environments
* Interactive game world
* Recipe-based crafting and enchanting
* Involving, adaptive storyline with many key players and twists
* Factions for intriguing political set-ups
* Tons of monsters to battle
* Intelligent dialogue system
"Our main goal with this game is to go back to our classic computer role-playing roots, while applying modern day technology and methodologies," said producer Guido Henkel. "Instead of creating an open world, we are trying to simulate the intimacy and flexibility of a tabletop pen&paper role-playing session with real players instead."
Developed by a team of veterans, each with over 25 years of experience in the computer games industry, "Deathfire: Ruins of Nethermore" is currently kickstarting in an attempt to raise $390,000 in funding for the development of the title. "Deathfire: Ruins of Nethermore" is scheduled for release in late 2014 for Mac OSX and other desktop platforms.
Located in San Clemente, California, G3 Studios is digital media publisher and content developer, producing computer games, mobile games and digital books. Formed in 2001 by industry veteran and award-winning producer Guido Henkel, G3 Studios consists of a team of highly experienced and skilled talent with an award-winning track record that includes such titles as "Jason Dark: Ghost Hunter," "Planescape: Torment," the "Realms of Arkania" Trilogy, the "Divine Divinity" series, "Fallout II" and many others. All Material and Software (C) 2013 G3 Studios / All Rights Reserved. Apple, the Apple logo, Mac and OSX are registered trademarks of Apple Computer in the U.S. and/or other countries.