November 22, 2013 in Games (E)
[prMac.com] Myrtle Beach, South Carolina - The one-man indie developer behind 2011's original, "Boom Boat," announces the launch of the game sequel, "Boom Boat 2," today. Following in the steps of the studio's first major game, the underwater garden gnomes are back and plotting to destroy the world. Defeat their plan using a multitude of weapons at your disposal: bombs, magnets, dynamite, and even gnome-eating sharks!
Utilizing the Unity engine, and created with a development budget tripling the original, Boom Boat 2 includes:
* 150 Physics-based Challenges across 50 Levels
* Gorgeous Art and Special Effects
* Game Replay Integration for Sharing
* Game Center Achievements and Leaderboards
* Universal App on iOS Devices
* Free Content Updates (Expansions, Gameplay Modes, etc)
* Gnomes. Boom.
The world has faced many threats but none so dangerous as the underwater garden gnome. It is your job to take control of Boom Boat and stop the gnome menace before it's too late.
Minimum Device Requirements:
* iPhone 4, iPod 4G or later
* iPad 2 or later
* Requires iOS 5.1 or later
* 38.6 MB
In-Game Replay Requirements:
* iPhone 4S or later
* iPad 2 or later
Pricing and Availability:
Boom Boat 2 (1.0.1) is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category. Please contact Rob Foor for more information. You can also reach us on Twitter at @RazoricStudios.
The brainchild of Rob Foor, Razoric Studios began in May of 2000 on South Carolina's Grand Strand. Other studio creations that have been played and viewed by hundreds of thousands of gamers over the years include the Mario vs. Sonic series, Burger Defense, Text 4 Dead, and of course, Boom Boat. Copyright (C) 2000-2013 Razoric, LLC. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.