MoltenVK brings Vulkan to iOS and macOS

July 25, 2016 in iOS Development (E)

[] Toronto, Canada - The Brenwill Workshop Ltd. announced that they will launch MoltenVK, an implementation of the Vulkan graphics API that runs on iOS and macOS, on Wednesday, July 27th, 2016, during the SIGGRAPH conference in Anaheim, California. The Brenwill Workshop will also discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH.

MoltenVK is an implementation of the Vulkan graphics API that runs on Apple's Metal graphics framework on iOS and macOS. In doing so, it extends the cross-platform availability of Vulkan to the iOS and macOS platforms. With MoltenVK, game developers get the performance benefits and added debugging and performance tuning capabilities of the Metal framework on iOS and macOS, while maintaining compliance with Vulkan, the next-generation, open, cross-platform, industry-standard graphics API.

"Vulkan is the graphics industry's new open standard for predictable, high-performance graphics, and MoltenVK extends the cross-platform reach of Vulkan to the iOS and macOS platforms", said Bill Hollings, President of The Brenwill Workshop Ltd., the creators of MoltenVK.

With MoltenVK, developers can move to the next-generation, cross-platform, Vulkan graphics API on iOS and macOS, and build portable graphics applications and games using the modern, industry-standard Vulkan graphics API, running seamlessly across many industry platforms, including iOS and macOS.

The Brenwill Workshop Ltd., a privately owned company located outside Toronto, Canada, is the developer of MoltenVK, MoltenGL, and Cocos3D. All Material and Software (C) Copyright 2016 The Brenwill Workshop Ltd. All Rights Reserved. Apple, the Apple logo, Mac OS X, iPhone, iPod, iPad and Macintosh are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.


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