iPhone application simulates Light Leaks

May 8, 2009 in Photo and Video (F)

[prMac.com] Hollywood, California/USA - Adding to Weburban's current lineup of applications is a photographic simulation of the plastic cameras people loved to hate in the 1960s. Light Leak 1.0 for the iPhone produces both color and black & white simulated film images with edges that look like light has leaked onto the film, producing jagged borders.

In reality, the pictures are put through an algorithm to produce randomly generated pixel perfect bleeds that punch up contrast by multiplying pixel intensity, especially along the borders of the image. This makes pictures with a large amount of contrast a lot more jagged and bleeding. Images with little or no contrast will look faded and torn.

A large degree of research went into the production of Light Leak, including techniques involving film emulsion transfer, film development using plastic cameras, pin-hole film development, and infra-red film development. Careful study into the effects of light and its gradual attenuation were applied to prevent the images from looking fake, over-processed, or digital. This was particularly challenging since the iPhone's camera does not allow for exposure manipulation during a snapshot, so all of the processing must account for over or under exposed images.

The latest update to the iPhone application lineup has introduced multi-threading to improve stability and overall speed of processing. Since this application is the most intensive to date, multi-threading was critical to maintaining overall performance and stability and was added to all applications in Weburban's lineup of iPhone applications.

Weburban (shortened from the official name Web | Urban) was founded in 1994 as a sole proprietorship and has since grown into a Limited Liability Corporation employing designers, developers, and account executives. Our offices are located in Hollywood, California and we have are a legally registered corporate entity in California. The company President and Chief Scientist holds a Masters in Software Engineering from Carnegie Mellon and is personally responsible for all technical work done through the company. The company Art Director holds a degree from The School of the Art Institute of Chicago and approves all design work personally, along with a critical analysis of finished work before it is sent out as deliverable. Other talent we work with are drawn from a pool or elite designers and developers all locally accessible and situated in the Los Angeles area. All our employees and executives abide by a code of ethics which we encourage all technology companies to embrace. We are an equal opportunity employer and encourage diversity in the workplace.


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