prMac Tag 'Engine' prMac serves to enhance the visibility of press releases in the Mac world, offering Mac-centric news media distribution services as well as top-notch RSS feeds. © 2017 prMac en-us Is That a Turbo? No it's iBoost! HKS and Bonobo Announce App Partnership Thu, 14 Jun 2012 10:30:00 CST Bonobo, developers behind the popular entertainment app iBoost, announce a partnership with HKS Japan. The collaboration adds HKS' iconic 'psssshhhht!' turbo sound and boost gauges to iBoost, the first app to enable any car to look and sound turbo. The App uses the iPhone's sensors to detect movement of the car; as users shift gears, iBoost triggers sounds that emulate a real turbocharged engine. This app allows motoring fans to feel like their car has been tricked out with HKS performance gear. Monster Physics for iPhone and iPad hits the app store Tue, 15 May 2012 11:30:00 CST Charlotte based game developer Dan Russell-Pinson announces Monster Physics 1.0 for iPhone and iPad devices. Monster Physics is the latest app from the developer of the very popular Stack the States which is currently a Top 5 education app in the iPhone and iPad App Stores. Monster Physics is a unique building app that lets you play with physics. Build and operate your own car, crane, rocket ship, plane, helicopter, tank and more. TinyCo Reaps Rewards from Treating Android Users as First-Class Citizens Thu, 19 Apr 2012 18:25:00 CST TinyCo is proud to announce that Tiny Village, their first game developed simultaneously for iOS and Android using the proprietary Griffin Engine, has achieved chart-topping success on the iTunes App Store, Google Play, and the Amazon Appstore. A chart-topping game on all three app stores, Tiny Village on Google Play has an Average Revenue per User (ARPU) of 65% of Tiny Village on iTunes, a number which increases to 82% when only smartphone users are compared. IwGame - Free Open Source Game Engine for iOS - cOnneticOns Released Sat, 03 Mar 2012 05:00:00 CST UK based Pocketeers Limited today releases its free open source cross platform game development engine and full source to its brand new puzzler cOnnecticOns to the development community. The IwGame engine is a mark-up driven game engine that uses an XML based language called XOML, allowing rapid production of complex game layouts, front-ends, very complex multi-part key frame animations, actors, scenes, events actions, resources and much more. 2012: Best LiveCode Dev Add-ons at 89% off for Mac, iOS, Win and Linux Thu, 23 Feb 2012 11:05:00 CST Omegabundle for LiveCode 2012 bundles best, essential add-ons for LiveCode cross platform, multiplatform and mobile development for Mac OS X, Linux, Windows and iOS at an 89% savings. Includes 3D engine, database, advanced debugging, user experience and more. Omegabundle high value bundles began in 2011 with Omegabundle 2011 for LiveCode, and have since been extended to other development environments. Each license included is a full license, fulfilled through the original developer. DEVONtechnologies announces new search software for servers Fri, 17 Feb 2012 12:05:00 CST DEVONtechnologies, LLC announces DEVONsphere Server, a new server software that raises Intranet and website search to a new level and makes it possible to build specialized search engines on standard hardware for an unseen price/performance ratio. For searching the indexed data the server application supports advanced Boolean operators known only from high-end scientific databases. In addition DEVONsphere Server identifies, extracts, and indexes linked or embedded objects such as documents. Football Stats Engine '11 Brings Advanced NFL Stats Analytics to iPad Tue, 27 Sep 2011 10:00:00 CST Rogan Ventures, LLC has announced the release of Football Stats Engine '11 for iPad, a first of it's kind sports stats analytics app that helps users visualize current NFL player statistics through graphs, charts, and other data visualization tools. Football Stats Engine '11 lets users view player production, determine weekly fantasy football decisions, compare game performances, and analyze advanced NFL statistics for the 2010 and 2011 seasons. Chipmunk Physics 6.0: iOS Physics and more- now with Chipmunk Pro! Thu, 14 Jul 2011 06:30:00 CST Chipmunk Physics, the high performance 2D physics engine popular on the iPhone, has reached version 6.0. Chipmunk has recently been seen in many top iOS hits, including Cars 2, Feed Me Oil, I Dig It, Alice in New York, and Zombie Smash! This release includes rewritten contact graph, spatial index, and sleeping algorithms, yielding significant performance improvements and other new features. We've also released Chipmunk Pro, a library with extra features that can dramatically speed development. iPhone Physics Engine: Chipmunk 5.3.3 is out Thu, 09 Dec 2010 09:00:00 CST Chipmunk Physics, the high performance 2D physics engine popular on the iPhone, has reached version 5.3.3. Chipmunk has been used on many platforms including Mac/Win/Linux, iPhone, Android, Symbian, DS, PSP, and even the Wii. It is seen in hit iPhone games like Zombie Smash, I Dig It, Crush the Castle, Finger Physics, Doodle Army and more. The new version features performance improvements, new features, and bug fixes, including new sleeping, static bodies, and shape query methods. Chipmunk 2D Physics Engine Reaches Version 5.3.0 Mon, 16 Aug 2010 07:00:00 CST Minnesota based Howling Moon Software has announced Chipmunk 5.3.0, a new version of the popular physics engine. Chipmunk is a simple, lightweight and fast 2D rigid body physics library written in C. New detailed tutorials, greatly improved documentation, and major performance enhancements via new features make Chipmunk Physics the best choice for 2D physics in games. It is free to use, and licensed under the unrestrictive, OSI approved MIT license. Enhanced Objective-C bindings available. Chipmunk Physics Reaches Version 5.0 Fri, 11 Dec 2009 04:00:00 CST Minnesota based Howling Moon Software today announces Chipmunk 5.0, a new version of the popular physics engine. Chipmunk is a simple, lightweight and fast 2D rigid body physics library written in C. The latest version features a new joint and constraint system, raycasting, sensors, a new collision callback API, and improved performance. Our aim is to give 2D developers access the same quality of physics you find in newer 3D games. Licensed under the unrestrictive, OSI approved MIT license.