1-bit Ninja Half Price Sale this Week

in Games (E)

[prMac.com] Fort Lauderdale, Florida - kode80 LLC today is pleased to announce a week long half-price sale on its game 1-bit Ninja in celebration of the soon to be released update. Starting the week of October 10th, 1-bit Ninja's price will be temporarily reduced from $1.99 to $0.99.

The forthcoming 1-bit Ninja update adds Game Center leaderboards and achievements, a new camera mode and the ability to export replays for upload to YouTube. Originally intended for release several months ago, the update was delayed due to developer Ben Hopkins requiring emergency surgery. "Shortly after 1-bit Ninja launched, an accident left me with a broken hip that required a full replacement", Ben explained "recovery has taken time but I'm excited to be getting back into the game".

1-bit Ninja features:
* stylized 1-bit engine mixes 2D & 3D
* simple 2 touch control for jump-precision
* classic head-bouncing, run jump gameplay
* hiscores & best times
* save & watch replays of your best runs
* 4 worlds, 20 levels & over 100 challenges
* secrets & easter eggs
* unlockable camera modes inc. red/cyan 3D
* original chip-tune sound track

Device Requirements:
* iPhone or iPod touch
* Requires iOS 3.1 or later
* 30.1 MB

Pricing and Availability:
For a limited time, 1-bit Ninja 1.01 is only $0.99 USD (Reg $1.99) or equivalent amount in other currencies and available worldwide exclusively through the App Store in the Games category.

kode80 LLC was founded in 2009 by Ben Hopkins to provide software development services to clients around the world and fun games and toys to the masses. Ben has been writing software for over 15 years on a variety of platforms ranging from game consoles to desktop to mobile. In early 2010 kode80 launched it's 3D hologram app HoloToy on iOS that still sits in the App Store charts today. Copyright (C) 2009 - 2011 kode80 LLC. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries.


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