December 18, 2014 in OS X Development (E)
[prMac.com] Permaisuri, Malaysia - Independent developer Wan Ahmad Lutfi today introduces SceneTool 1.0, his new code generator tool for OS X. SceneTool is an app that turns 3d scene into Swift or Objective C code. This allows users to export code that can be used for iOS or OS X Xcode projects.
* WYSIWYG interface editor
* Generate Swift or Objective C code in real time
* Created code is readable and easy to modify
* Use predefined objects box, sphere, pyramid, cone, cylinder, capsule, tube, torus and text
* Apply different material property to object such as diffuse and specular
* Support light, camera and floor
* Inspector properties are based on SceneKit framework which make SceneTool as a great learning tool
Using SceneTool, users can create basic 3d scene by using predefined object and export code to be used in OS X or iOS project. This tool is useful for any developers that want to learn SceneKit framework or need to create a basic 3d scene quickly without any coding. Each object type has their own unique properties such as inner radius and outer radius for torus. Using SceneTool, both image and color can be set as material property. The 3D scene also can be modified by changing light, camera and floor properties.
* OS X 10.10 or later
* 64-bit processor
* 4.2 MB
Pricing and Availability:
SceneTool 1.0 is Free and available worldwide through the Mac App Store in the Developer Tools category.
Based in Permaisuri, Malaysia, Wan Ahmad Lutfi is an independent developer who creates applications for both iOS and OS X applications. His focus is to create apps that can help increase people's productivity. All Material and Software (C) Copyright 2014 Wan Ahmad Lutfi. All Rights Reserved. Apple, the Apple logo, Macintosh and Mac OS X are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.