September 29, 2010 in Games (E)
[prMac.com] Charlotte, North Carolina - Burrow, a physics-based iPhone game, has recently been created and launched by Shane and Karly Wighton. This husband-wife team is completely new to the practice of application creation, but that did not prevent Burrow, their first application, from rising to the top 50 free puzzle games during the two days they offered it for free.
As a celebration of the application's acceptance into the App Store, the couple decided to make Burrow free for the weekend of September 25-26. Throughout these two days, the game shot into the top free puzzle games, selling copies in a range of countries, from France to Japan to Russia. The game reached number 50 in the top free puzzle games as well as number 93 in top free action games.
In this engaging game, hungry and adorable woodland creatures have set their sights high as they aim to eat the delicious and healthy food in the recycling bin. Their only hope of achieving this is by being launched from a trashcan-canon into the bin.
Some recycling bins are placed in locations that seem impossible to reach, and they are impossible until you utilize your ability to burrow. To burrow, the user places two "burrows" or holes, into a tree. As the animal is launched into one burrow it teleports and exits from the second burrow, bringing the unattainable into the realm of possibility.
This ability to teleport is what makes Burrow particularly unique and allows for intricate and satisfying puzzles throughout 50 levels, with 50 more on the way. With realistic physics simulations, attractive graphics and fun sound effects, Burrow quickly gained popularity.
* iPhone, iPod touch, and iPad
* Requires iOS 3.0 or later
* 7.6 MB
Pricing and Availability:
Burrow 1.1 is only $0.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Games category.
Bow + Tie, the iPhone application company created by Shane and Karly Wighton, began in July 2010. These senior college students at UNC Charlotte have a passion for addicting and fun games, beautiful graphics and flawless user interface. Shane is studying Mechanical Engineering, and with no previous knowledge of programming he taught himself in two short months how to code. He then used these skills to make and implement the ragdoll style effects used in Burrow. Karly, a student of Graphic Design, created the artwork that serves as graphics for Burrow. This dynamically matched team has plans to develop their company and skills by making more iPhone applications. Copyright (C) 2010 Bow + Tie. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.