November 8, 2012 in Education
[prMac.com] Pleasantville, New York - Artgig Apps is pleased to announce the release of Marble Math 1.2, adding international currencies and iPhone 5 optimization to their popular kids math practice app. Geared for ages 9-12 and up and based on the Common Core Curriculum, Marble Math helps reinforce strategy and problem solving skills as players roll their marble through a math maze. Users can now choose from Australian, Canadian, British and Euro currencies to practice counting money.
Common Sense Media recently selected Marble Math for their Spotlight on Learning, describing the app as "...one of the most fun, customizable, and effective math games available for older elementary school-age kids."
The object of Marble Math is to solve a variety of math problems by collecting numbers as a player rolls or drags their marble through a series of mazes. Young mathematicians earn new marbles as they avoid obstacles and collect bonuses while working through the problems. There is no time limit - children can work at their own pace, and if they get an answer wrong, they have the opportunity to see the correct solution and then try again.
"Our goal is to make Marble Math as flexible as possible to adapt to the specific needs of each individual learner" says Artgig President Matthew Kicinski. "We've had many user requests outside of the United States for additional currency options so we made this update a priority. We also also took the opportunity to optimize the game graphics for the larger screen real estate of the iPhone 5."
* iPhone, iPad, or iPod touch
* Requires iOS 4.3 or later
* Universal app optimized for display on all iOS devices
* 62.6 MB
Pricing and Availability:
Marble Math 1.2 is $1.99 USD (or equivalent amount in other currencies) and available worldwide exclusively through the App Store in the Education category.
Artgig Studio is an award winning boutique interactive firm based in Westchester, NY. Artgig's key employees first met while working together at Sunburst Technology, then a division of Houghton Mifflin Interactive, developing and producing educational tools and games for schools and children. In 2002, Matthew Kicinski launched Artgig with Steven Grosmark and Elisabeth Cherry. Since then, Artgig's capabilities and portfolio have expanded to include mainstream websites using open source and proprietary CMS platforms, games, enterprise web tools, mobile applications, our own continuing education LMS platform, and Educational apps available in the App Store - developed under the Artgig Apps brand. Other Artgig Apps include Marble Math Junior, the mental math and strategy app for ages 5-8, the award winning early learning app, Alien Buddies, the popular learn-as-you-laugh language arts app, Shake-a-Phrase, and children's book app, Being Benny. Copyright (C) 2012 Artgig Studio, LLC. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.