Felix Game Studio launches Spider Smash - Wait, Aim, and Tap Precisely

in Games (E)

[prMac.com] Hanoi, Vietnam - Felix Game Studio today is proud to announce the release of Spider Smash 1.0, the second original mobile game on iOS and the first game of the company's "one-touch" franchise. Just as its name stated, in Spider Smash you will smash as many spiders as you can. The rule can not be simpler: just tap anywhere to smash, the spiders will appear and run on the screen and you must not let any escape.

However, despite the simplicity of gameplay, getting a high score is a real challenge for any gamer. Why? Unlike other crush games where you just need to tap really fast, Spider Smash requires you to be very patient and have a good reaction. You can not spam taps because of a small delay added to each smash, and the smash target point is fixed so you have to wait for the spiders to get to the right place and the right time. Just a moment too fast or too slow, it's game over.

"While designing Spider Smash, we want to create a game that is appropriate for a wide range audience," explained Tung Nguyen, founder of Hanoi based Felix Game Studio. "Characters and Graphics are cute and friendly. Gameplay is simple, easy to play but very difficult to master and get a high score. With Spider Smash, it just takes 5 seconds to enjoy entertaining yet challenging moment for anyone, anytime and anywhere."

Device Requirements:
* iPhone, iPad, and iPod touch
* Optimized for iPhone 5, iPhone 6/6 Plus
* Requires iOS 7.0 or later
* 12.1 MB

Pricing and Availability:
Spider Smash 1.0 is Free and available worldwide through the App Store in the Games category.

Felix is a small, independent game studio located in Hanoi, Vietnam. The studio consists of only a few dedicated developers and artists who work hard everyday to create fun games for everyone to enjoy. All Material and Software (C) Copyright 2015 Felix Game Studio. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.


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