Martin Wengenmayer releases Cheetah3D 5.0 for Mac OS X

in Illustration (E)

[] Tapfheim, Germany - Independent software developer Martin Wengenmayer is proud to announce Cheetah3D 5.0, a major update to his very popular, professional level 3D modeling solution for Mac OS X. Developed from the ground up utilizing the latest Cocoa technologies, Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve.

Perfect for graphic designers, architects and casual users alike, Cheetah3D provides the most useful features needed to get the job done, and organizes them within a beautifully elegant user-interface that is powerful, intuitive and quick to work with. It offers many powerful tools, like subdivision surface modelling, joint based character animation system, UV unwrapping, texture painting, PDF import, global illumination renderer, and much more. The possibility to extend Cheetah3D with JavaScripts and support for many common file formats, like FBX, 3DS or Collada, rounds out its feature set.

Version 5.0 adds a completely new node based material system which allows professional designers to create stunning new materials just by drag and drop. Additionally, the render engine was optimized to efficiently handle up to 16 CPU cores. The modeling tools have been extended by a new bevel tool and a bend modifier, and basic export to the Collada file format has been added. Cheetah3D now also supports pivot points. Last but not least, Cheetah3D offers many small UI enhancements which accelerate daily work.

Major new features in Cheetah3D 5.0:
* Powerful new node based material system with many procedural textures and shaders
* Optimized raytracing core which supports up to 16 CPU cores
* Many new pre-made materials
* Pivot points
* New bevel tool and bend modifier
* New tag selector to accerlerate the work flow
* Export to static Collada files
* Automatic texture reload
* German localization
* And much more

"Performing truly advanced operations in Cheetah3D will seem like second nature very rapidly," said Dr. Martin Wengenmayer, Cheetah3D's developer. "With its seamless Mac OS X integration, Cheetah3D has been written from the ground up using Cocoa. Its not just a simple port of a Windows or Linux modeller which ends up looking, feeling and behaving like a disappointingly un-Mac-like piece of software. With Cheetah3D, you will feel right at home using it without having to learn a completely new user interface. It packs a terrific punch for it's tiny price. In fact, the program provides a level of productivity that you will be hard-pressed to equal in software ten times the cost."

Language support:
* U.S. English, German, and Japanese

Minimum Requirements:
* Mac OS X Version 10.4 Tiger, 10.5 (Leopard) or 10.6 Snow Leopard
* Universal Binary for PowerPC and Intel
* 70.8 MB Hard Drive space
* 1 GB RAM
* 16 MB VRAM
* Internet Connection

Pricing and Availability:
Cheetah3D 5.0 is priced at $149.00 (USD) for a single-user license. Customers may upgrade from Cheetah31 1.x - 4.x for $69.00.

Located in beautiful Tapfheim, Germany, Dr. Martin Wengenmayer is an independent software developer whose main goal is the development of easy-to-use yet powerful 3D software exclusively for Mac OS X with a focus on iterating state-of-the-art 3D modeling, rendering and animation algorithms into a true Mac user experience. Copyright (C) 2004-2009 Dr. Martin Wengenmayer and Cheetah3D. All Rights Reserved. Apple, the Apple logo, and OS X are registered trademarks of Apple Computer in the U.S. and/or other countries.


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