November 17, 2011 in Games (E)
[prMac.com] Tokyo, Japan - ZigZaGame Inc., with its partner Greyhound Games, just launched a KickStarter project hoping to raise enough funds to see the completion of its newest title, Dragon Island. Dragon Island borrows elements from old favorites like Final Fantasy, Dragon Quest and Pokemon and blends them with brand new gameplay ideas to create a unique iPhone/iPad/iPod touch gaming experience.
In Dragon Island, the player's mission is to collect and build an army of monsters to fight with, as in Pokemon. Like Pokemon, most of the 200 monsters in Dragon Island belong to an evolve chain. Little Dragon becomes Big Dragon, etc. In addition, some monsters in Dragon Island can be combined to create new monsters.
So What Makes This Game Different?
* Time instead of Mana: All actions use time as their resource. Stronger attacks can quickly dispatch enemies but leave your character waiting for a long time. Fast abilities have a much higher time to damage ratio.
* No Healing: Yes, there are no healing spells in the game. Unlike most RPGs, where your characters pretty much are never supposed to die, your monsters in Dragon Island will die all the time. They are expendable units in your army!
* Batting Order: To use a baseball analogy, you must plan a batting order of monsters before you leave for adventure. Your monster army can consist of more then 3 monsters (the limit that you can have in battle at one time). Once a monster dies it is replaced by the next monster in your batting order. Batting order size is determined by various factors. Plan an effective battle strategy that matches the enemies you expect to meet.
* Strength In Numbers: The measure of your army's strength is its lasting power. Better monster armies will make it farther into a dungeon before having to run back to town. Towns completely heal your army but also reset all battles. There are many way-points so you can pick up where you last found one.
Dragon Island is currently about 85% complete, and heavily over budget. In order to raise enough funds to give this game some finishing touches it deserves, a KickStarter project with the same name has been launched.
KickStarter is a social funding platform where anybody can decide to fund a creative project of choice. Check out more details of the game, as well as what we are offering in return for your funding.
Headquartered in Tokyo, Japan, ZigZaGame is a mobile applications development company founded by CEO Lars Yoshito Kelley in July 2007. The company develops and distributes flash games and mobile applications as well as help other companies develop, localize, and promote their products. Partners include NTT Resonant, Vanten, GameInABottle, Berzerk Studio and Greyhound Games. Copyright (C) 2007-2011 ZigZaGame Inc. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.